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AngrebEt successfuldt angreb på en base gør to ting. Først, så tillader det spilleren at besætte basen, og overføre 30% af basens credits indkomst til besætteren. Dette repræsenterer en ny skat over for den besatte. Ingen strukturer kan ødelægges under et angreb, dog har forsvar en forsvars-rating som er et procenttal for hvor effektive de er. Ved et successfuldt angreb, så vil forsvaret blive sat til 0%, og herefter vil den stige med 1% for hver time der går efter en besættelse slutter.Second, a successful attack will also give the attacker some of the defending player's credits, due to the attacking ships ransacking the resources and materials (represented by credits) stored there. The actual amount is determined by the following formulas: Base not occupied or pillaged recently (last 100 hours): Pillage = 2 x Base Economy x Owner's base count Base occupied or pillaged recently (last 100 hours): Pillage = (number of hours since the last pillage; max 100)% x Base Economy x 8 Owner's base count refers to the total number of bases owned by the player whose base is being pillaged. På NPC Baser: Plyndring = Timer siden sidste plyndring (max 100)% * Basens Økonomi * 16 Yderligere er en plyndrings bonus givet Yderligere plyndrings bonus: (basens faktisk indkomst-ny indkomst)^2 * 5 Ingen base kan plyndres mere end én gang hver 24 timer. Yderligere angreb der startes i løbet af denne tid vil resultere i basens besættelse, men vil ikke give yderligere credits som følge af plyndring. An occupied base has 30% less construction, production and research capacity. This makes any tasks performed at the base take longer. If ships are destroyed during an attack, 20% of the cost of the units destroyed will be given to each player as combat loot, and 40% will be converted into debris which will remain at the location of the attack. En spiller kan opsamle dette rumskrot ved at sende ophuggere til astroen. Ophuggere arbejder automatisk og konverterer rumskrot til credits en gang i timen. UnrestBases that are occupied or have being occupied or pillaged in the last 24 hours, increases unrest by 10% each day.However, if a base has not been occupied or pillaged in the last 24 hours, its unrest level decreases by 10% each day, down to a minimum of 0%. When unrest reaches 100% the base owner will have an Revolt button that will free the base from occupation. It's important to note that the enemy fleet remains present at the base but cannot occupy it. However, they can still attack your fleet if you have any located at the base. While a base's unrest level is at 50% or higher, it can’t get a new occupation (but the base and fleet can still be attacked, but a successful attack on the base will not result in pillaging). Additionally, if the base's unrest level is at 50% or higher and there are fleets present that do not belong to the base owner or their guild, the Jump Gates of the base are disabled. When a base's unrest level decreases from 50% to 40%, all of its defenses are fully restored. At this point, the base becomes open to occupation again, and its Jump Gates can be used. |