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Technologies
Structures
Defenses
Units
Terrains
All
Technologies
CreditsLabs LevelRequires
Energy
Increases all bases energy output by 5%.
21
Computer
Allows one campaign fleet per level.
21
Armour
Increases units and defenses armour by 5%.
42
Laser
Increases laser weapons power by 5%.
42Energy 2
Missiles
Increases missile weapons power by 5%.
84Computer 4
Stellar Drive
Increases stellar units speed by 5%.
165Energy 6
Plasma
Increases plasma weapons power by 5%.
326Energy 6 + Laser 4
Warp Drive
Increases warp units speed by 5%.
648Energy 8 + Stellar Drive 4
Shielding
Increases units and defenses shield by 5%.
12810Energy 10
Ion
Increases ion weapons power by 5%.
25612Energy 12 + Laser 10
Stealth
Decreases the time your own fleets can be detected before they arrive.
51214Energy 14
Photon
Increases photon weapons power by 5%.
1,02416Energy 16 + Plasma 8
Artificial Intelligence
Increases all bases research output by 5%.
2,04818Computer 20
Disruptor
Increases disruptor weapons power by 5%.
4,09620Energy 20 + Laser 18
Cybernetics
Increases all bases construction and production by 5%.
8,19222Artificial Intelligence 6
Tachyon Communications
Allows 1 research link between 2 bases (min labs 20).
32,76824Energy 24 + Computer 24
Anti-Gravity
Decreases orbital structures construction time by 5% and increases Death Star speed by 5%.
100,00026Energy 26 + Computer 26
Structures
CreditsEnergyEconomyPopulationAreaAdvancedRequires
Urban Structures
Increases population capacity by bases fertility.
1-1
Solar Plants
Increases bases energy output by bases solar energy.
1-1-1
Gas Plants
Increases bases energy output by bases gas resource.
1-1-1
Fusion Plants
Increases bases energy output by 4.
204-1-1Energy 6
Antimatter Plants
Increases bases energy output by 10.
2,00010-1-1xEnergy 20
Orbital Plants
Increases bases energy output by 12.
40,00012-1xEnergy 25
Research Labs
Increases bases research by 8, allows new technologies.
2-1-1-1
Metal Refineries
Increases production and construction by bases metal.
1-11-1-1
Crystal Mines
Increases bases economy by bases crystals resource.
2-1-1-1
Robotic Factories
Increases production and construction by 2.
5-11-1-1Computer 2
Shipyards
Increases bases production by 2 and allows new units.
5-11-1-1
Orbital Shipyards
Increases bases production by 8 and allows new units.
10,000-122-1Cybernetics 2
Spaceports
Increases bases economy by 2 and allows trade routes.
5-12-1-1
Command Centers
Adds 5% fleet attack power at base and allows 1 occupation.
20-1-1-1Computer 6
Nanite Factories
Increases production and construction by 4.
80-22-1-1xComputer 10 + Laser 8
Android Factories
Increases production and construction by 6.
1,000-42-1-1xArtificial Intelligence 4
Economic Centers
Increases bases economy by 3.
80-23-1-1xComputer 10
Terraform
Increases bases area by 5.
805xComputer 10 + Energy 10
Multi-Level Platforms
Increases bases area by 10.
10,00010xArmour 22
Orbital Base
Increase population capacity by 10.
2,00010xComputer 20
Jump Gate
Increases fleet speed by 70%, allows stellar units to move between galaxies.
5,000-12-1Warp Drive 12 + Energy 20
Biosphere Modification
Increases astro fertility by 1.
20,000-24-1-1Computer 24 + Energy 24
Capital
Increases economy by 10 and other bases by 1. -15% empire income while occupied.
15,000-1210-1-1Tachyon Communications 1
Note: Players with free accounts can only build advanced structures to level 5.

Construction of a Biosphere Modification costs 75% on moons, and 50% on asteroids.

Defenses
CreditsWeaponAttackArmourShieldEnergyAreaRequires
Barracks
Help protect your bases, the cheapest defense.
5Laser44-1Laser 1
Laser Turrets
Small defenses, good against small units.
10Laser88-1-1Laser 1
Missile Turrets
Small defenses, good against small and medium units.
20Missiles1616-1-1Missiles 1
Plasma Turrets
Average defenses, good against medium units.
100Plasma2424-2-1Plasma 1 + Armour 6
Ion Turrets
Average defenses, good against medium units.
250Ion40402-3-1Ion 1 + Armour 10 + Shielding 2
Photon Turrets
Big defenses, good against large units.
1,000Photon80806-4-1Photon 1 + Armour 14 + Shielding 6
Disruptor Turrets
Biggest turrets, good against large units.
4,000Disruptor3203208-8-1Disruptor 1 + Armour 18 + Shielding 8
Deflection Shields
Strong shields that increase bases protection.
4,000Ion264016-8-1Ion 6 + Shielding 10
Planetary Shield
Planetary shields that increases bases protection.
25,000Ion4200020-16-1Ion 10 + Shielding 14
Planetary Ring
Planetary defensive ring.
50,000Photon1600100012-24Photon 10 + Armour 22 + Shielding 12
Each level of defenses requires 1 Population.

Construction of a Planetary Shield or a Planetary Ring costs 60% on Moons, and 50% on Asteroids.

Units
CreditsDriveWeaponAttackArmourShieldHangarSpeedShipyardRequires
Fighters
Good fighting unit against unshielded units.
5InterLaser22-11Laser 1
Bombers
Good fighting unit against unshielded and low shield units.
10InterMissiles52-12Missiles 1
Heavy Bombers
Good fighting unit against medium shielded units.
30InterPlasma105-23Plasma 14
Ion Bombers
Good against high shielded units, 50% power cross shields.
60InterIon1251-23Ion 10 + Shielding 10
Corvette
Very fast unit, good against unshielded units.
20StellarLaser450104Laser 2 + Stellar Drive 1 + Armour 2
Recycler
Can collect debris and convert them into credits.
30Stellar*Laser22085Laser 1 + Stellar Drive 1 + Armour 2
Destroyer
Fast unit, good against low shielded units.
40StellarPlasma108086Plasma 1 + Stellar Drive 2 + Armour 6
Frigate
Versatile unit, has 4 hangar space.
80StellarMissiles1212468Missiles 6 + Stellar Drive 4 + Armour 8
Ion Frigate
Versatile unit, 50% power cross shields.
120StellarIon14121468Ion 10 + Stellar Drive 4 + Armour 8 + Shielding 10
Scout Ship
Faster ship, good for scouting.
40WarpLaser120124Warp Drive 1
Outpost Ship
Warp unit that can build a new base.
100WarpLaser24048Warp Drive 1
Cruiser
Versatile unit, good for long range action and escort.
200WarpPlasma242424510Plasma 4 + Warp Drive 2 + Armour 10 + Shielding 2
Carrier
Unit with 80 hangar spaces.
400WarpMissiles1224280512Missiles 6 + Warp Drive 4 + Armour 10 + Shielding 2
Heavy Cruiser
Strong unit, good against large units.
500WarpPlasma484848412Plasma 6 + Warp Drive 4 + Armour 12 + Shielding 4
Battleship
Strong unit, good against large units.
2,000WarpIon1601281240416Ion 6 + Warp Drive 8 + Armour 16 + Shielding 8
Fleet Carrier
Large carrier with 500 hangar spaces.
2,500WarpIon649610500416Ion 4 + Warp Drive 8 + Armour 14 + Shielding 6
Dreadnought
Very strong combat unit.
10,000WarpPhoton756512202003.520 (1)Photon 6 + Warp Drive 12 + Armour 20 + Shielding 10
Titan
Very large and strong combat unit.
50,000WarpDisruptor3,5002,048302,0003.522 (3)Disruptor 6 + Warp Drive 14 + Armour 22 + Shielding 14
Leviathan
Huge combat unit, gives +5% power and armour to fleet.
200,000WarpPhoton10,0006,600404,000324 (5)Photon 12 + Warp Drive 18 + Armour 24 + Shielding 16
Death Star
Biggest unit, can’t use jump gates, gives +10% power and armour to fleet.
500,000WarpDisruptor28,00015,0006010,000326 (7)Disruptor 10 + Warp Drive 20 + Armour 26 + Shielding 18
* Can move a galaxy away (200 distance).

Note: Shipyard 20 (1) means that it requires Shipyard Level 20 and Orbital Shipyard Level 1.

Terrains
MetalGasCrystalsFertilityArea PlanetArea Moon
Arid33059583
Asteroid4224-(65)
Craters42248575
Crystalline32348071
Earthly33068575
Gaia32069079
Glacial24059583
Magma35058071
Metallic42248575
Oceanic24068071
Radioactive34049079
Rocky42058575
Toxic35049079
Tundra33059583
Volcanic35058071
Astro Position
12345
Solar Energy54322
Fertility-10+1+10
Gas000+1+2
Construction of a Biosphere Modification costs 75% on moons, and 50% on asteroids.
Construction of a Planetary Shield or a Planetary Ring costs 60% on Moons, and 50% on Asteroids.